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Atlus has been teasing something called "Persona 5 R" for some time, but their latest teaser trailer gives us a bit more info the title.
Now titled Persona 5: The Royal,Â it's not clear whether this is a sequel, expansion, or updated version of Persona 5, but I'd lean toward the latter. The Royal takes place in the same locale as Persona 5 and introduces a new red-headed character, who doesn't seem to be into the methods of the Phantom Thieves (according to a translation from Gematsu) and would rather solve her problems on her own. Whether they'll be an ally, foe, or (in a longshot guess here) a new playable character remains to be seen.
It isn't a ton of info to go on, but don't worry; Atlus also announced we'd be getting more info on April 24, the date of the "Persona Super Live" concert in Japan.Click here to watch embedded media
Data articolo: Sat, 23 Mar 2019 13:07:06 CDT
Marvel Strike Force, the mobile hero-collection RPG from FoxNext, is about to receive its biggest update yet. Since its launch last March, Marvel Strike Force has grown substantially, adding tens of new heroes and several new features over the course of its first year. However, it's been rare that an all-new mode has been implemented, but that's just what players can look forward to next week.
Joining an active Alliance is a critical part of getting the most out of Marvel Strike Force; completing raids and Alliance-wide milestones deliver some of the best rewards to boost your roster. However, FoxNext is ready to take the incentives to the next level with a feature that has been teased through a giant "Coming Soon" spot on the menu since launch: Alliance War.
Alliance War has been on the menu since the early days of Marvel Strike Force for a very good reason: The team created the mode the same day they drew up the concepts for the game itself. "As live-service games mature â and certainly this is what weâre trying to do in this case â you kind of think about it the way you might concept a pilot for a TV show; you donât just think about what will happen in the pilot, you think about what will happen over the entire course of the show, hopefully running many, many seasons,"Â FoxNext VP and GM Amir Rahimi says. "That was the approach here. We wanted to not launch with Alliance War because the game was going to be a big enough challenge to get out there, but really design the game for Alliance War and design them hand in hand."
In Alliance War, your Alliance of 24 players takes control of its own helicarrier. The goal of the mode is to attack an opposing Alliance's helicarrier while defending your own in head-to-head matches. You do this by using your ever-growing roster of heroes and villains. Battles play out much like they do in modes like Arena; you set a defense team to protect the room, but when the opposing Alliance attacks, your characters are controlled by A.I. However, you control your offensive attack like you do in any other Marvel Strike Force mode.
Each helicarrier has 12 rooms, with each providing different benefits. For example, the Med Bay provides health buffs to attacking and defending characters, while the Armory gives global attack buffs. Others have specific bonuses for attackers or defenders, making them less valuable overall, but more valuable in specific situations.
Each room has two slots for players to work together to defend the room with their characters. Each player can leave 8Â teams of characters to hold down that room for a total of up to 16 teams for the opposing Alliance to work through before it can take the room. The mode is designed to force players to use their entire rosters, something that should give players who have kept their teams well-rounded an early advantage.
You must be strategic about which characters you use where and when, as each character can only be used once per war. This means that if you leave your best character behind to defend a room, they cannot be used on offense. In addition, if you use a team to attack a room once, you cannot do so a second time. If you can't fill out a room you're defending, you can either leave fewer characters to at least give some resistance, or you can leave it empty and the game will fill the room with weak, yet better-than-nothing SHIELD minions.
According Rahimi, this particular layer of strategy is among his favorite parts about the mode. "What often happens is youâll encounter a room and youâll do this calculation in your head about, âWhatâs the minimum team strength that I could bring in to beat this opponent?â and thatâs a very different way to think about the game than before,â he says. âYou donât have to bring five characters into a battle. Now teams of one all of a sudden become interesting. So if itâs a room full of SHIELD minions and my Crossbones is powerful enough, he becomes really interesting because his ultimate can just clear that whole room out. Or just teams of two that synergize well become interesting, like Ant-Man and Wasp synergize really well."
Certain characters also have a new "Military" trait, which means their origin stories have some involvement with or service to the military. So far, the only characters to possess this trait are Captain America, Captain Marvel, War Machine, and Winter Soldier. This means these characters possess various abilities that buff them in Alliance War. Just as some characters like Night Nurse are great in raids, these military characters will be great in Alliance War. Some characters who have military experience, like Punisher, don't have the trait yet, but FoxNext says that may change in the future.
Once the war begins, attacking Alliances must start at the top deck and work through rooms, so you can't just jump right to the bottom. Once you defeat one player in a room, you can see what room is beneath that one; if you defeat both players in a given room, that room is destroyed and all buffs and bonuses granted from it to the opposing Alliance are lost. Destroying a room also grants big point bonuses, which determines the winner of the Alliance War. If you're defeated in the room you're defending, don't worry: You can still attack with the remaining characters.
Since destroying rooms weakens the opposing team and each room has different point values, choosing which rooms to attack first adds a layer of strategy and requires coordination throughout the entire Alliance. To mix things up, Alliance leaders can reconfigure these 12 rooms however they see fit prior to a war starting. âThe goal of this feature for us is to keep players playing forever and ever and ever,â Rahimi says. âThatâs why we added a lot of things like moving the rooms around. A lot of the depth of complexity is in the service of infinite replayability.â
One of the chief concerns of any mode like this is that it can easily become pay-to-win. Just like every other mode in Marvel Strike Force, Alliance War operates on an energy system. Energy caps at five attacks at a time, with that regenerating over time. No outside currency can be used within Alliance War outside of Power Cores, but even then, you're capped on how many times you can refresh energy using Cores. This is done to help level the playing field. "Once the war starts, we want it to be as even of a playing field as we possibly can,â Rahimi says. âYou can use your Power Cores to refresh twice, but youâre capped."
Another way FoxNext is helping level the playing field is through a sophisticated matchmaking algorithm for Alliances. Looking for Alliances with equal overall power isn't fruitful, as one powerful outlier player could throw off the entire balance. Instead, FoxNext's system looks at individual players within Alliances and matches them up based on how well individuals will face off.
Because this mode is more involved than even raids, FoxNext is limiting the number of wars that happen per week. Rather than having a war every day, players can probably expect a few wars each week. FoxNext says that even once you understand the flow of Alliance War, being a fully participating member of your team could consume up to an hour a day.
At the end of each Alliance War, both teams are awarded with Alliance War shop currency. Just as Blitz, raids, and Arena have their own shop and currency where you can buy character shards and gear, Alliance War does as well. However, the quality of Alliance War's shop is going to be more valuable to players. âThe Alliance War shop will definitely be the best shop in the game in terms of value and by far the best source of orange materials,â Rahimi says. âPlayers are definitely going to want that currency.â
With so many moving parts and so much to learn with this new mode, players are probably going to want to get started as soon as possible. Thankfully, they don't have to wait long for that placeholder menu slot to activate; Alliance War comes to Marvel Strike Force on March 26.
Data articolo: Fri, 22 Mar 2019 16:32:00 CDT
Back in 2004, Troika Games released an uncut diamond with Vampire: The Masquerade â Bloodlines, a moody, choice-driven role-playing game set in the White Wolf pen-and-paper universe. The game released in a state of disrepair, not unlike an energy-drained vampire desperate for blood, but dedicated fans glamoured by its atmospheric world and unique premise gave it new life, rounding out the rough edges and even restoring scrapped content. The gameâs reputation continued to grow while the franchise collected dust inside a coffin, but now itâs primed to emerge from the shadows.Â
With Troika long since disbanded, franchise rights owner Paradox Interactive handed the resurrection duties to Hardsuit Labs, which includes Bloodlines writer Brian Mitsoda among its ranks. This makes the studio well-suited to handle the delicate work of updating the series with new hooks while maintaining the elements that have earned the original loyal fans.Â
Rather than pick up where the original game left off 15 years ago, Hardsuit instead chose to tell a new tale set in a city never really explored by the World of Darkness fiction â Seattle. With its pervasive cloud cover, unceasing rainstorms, and vibrant nightlife, itâs a perfect city for bloodsuckers to take residency. The setting may be new, but the politics among the various vampiric clans should be familiar to anyone who played the first game.ÂClick here to watch embedded media
The story follows an innocent protagonist swept up into this supernatural subculture when a group of vampires go rogue and illicitly perform a Mass Embrace, descending on a bunch of pedestrians in Pioneer Square in the middle of the night and converting them into vampires. This action goes against the vampiric code, so the Camarilla wants to hunt down these âthinbloodsâ to learn what happened and put them out of their misery. As one of these targets, you must evade capture and navigate the faction wars to learn who turned you into a vampire and why.Â
The world of Bloodlines 2 operates much like the original, with certain parts of the city and its outskirts operating as hubs ripe for exploration and story missions. These spaces feature plenty of vertical spaces and alleys to keep your nefarious deeds in the shadows, and even a series of underground passageways and basements that were actually the ground level of the city in the mid 19th century before the Great Seattle Fire swept through and the city planners decided to build on top of the ruins.
As a fledgling vampire, you start off with a small suit of supernatural powers. Activating your heightened senses highlights points of interest like the investigation mode in Batman, which is also helpful for identifying prey when itâs feeding time. Depending on the choices you make, you can also learn how to levitate and glide through the air, control bats, manipulate objects with your mind, or even turn into a mist cloud to move through pipes to new areas. You donât start as a member of any particular vampire clan, but as the story plays out you can align yourself with certain factions andÂ even learn new vampire powers from them. Make certain decisions, however, and you may alienate another clan and cut off an entire progression path.Â
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Vampires are formidable predators, and this prowess is on display during first-person combat sequences. Much of the skirmishes are focused on hand-to-hand combat, with players taking advantage of their supernatural agility to dodge incoming attacks and close the gap between them and their opponent quickly. Guns are occasionally interjected into the mix, but most of the time youâre relying on your supernatural gifts to survive these scraps. During our demo, we saw the player pull offÂ impressive featsÂ like running up a wall to pounce on an enemy from above.Â
You can always choose to cap off your fights by feasting on the weak, but you need to be careful about how much blood you drink at any given time. If you mortally wound a person during feeding you can take on other accruing effects like madness. Over time, you could eventually compromise your humanity and make your hunger more uncontrollable. Going down this beastly path will also have implications with your dialogue choices.Â
After years of thinking a Bloodlines sequel was an unrequited dream, itâs nice to see the franchise get the sequel it long deserved. We hope to learn a great deal more about how Hardsuit Labs hopes to live up to its legacy in the coming months.
Data articolo: Thu, 21 Mar 2019 22:30:00 CDT
Agent 47 will soon be able to add a few new targets to his hit list with the release of a new Sniper Assassin map. Next week, players can a shipping yard in Singapore, with the goal of thwarting a hostage transfer.
Sniper Assassin is a separate mode in Hitman 2,Â in which players trade mobility for methodical, creative kills. As a sniper, players have to complete objectives â in this case, stopping the Heavenly Guard from moving hostages to a cargo ship â at long range while (hopefully) remaining undetected. This map doesn't seem to have much at all in common with the extravagant party level Hitman 2 shipped with, but it also rewards players who make use of their environmentÂ and seek out hidden objects.ÂClick here to watch embedded media
The Hantu Port map is coming to PlayStation 4, Xbox One, and PC on March 26 and is part of the game's season pass.
Data articolo: Thu, 21 Mar 2019 12:08:00 CDT
While at GDC 2019, we got a chance to speak with The Red Latern game director Lindsey Rostal from Timberline GamesÂ about the narrative-survival game coming to the Nintendo Switch in the summer of 2019. âIt was a pretty great way to unveil something that I've been toiling away on in the dark... of Los Angeles," Rostal says about appearing in the latest Nintendo Showcase. The game tasks players with journeying with your dog sled team across a (procedurally-generated) harsh Alaskan landscape, where you get lost while training for your first Iditarod race.
âWe have a strong narrative background," Rostal says of Timberline Games. "Iâve made branching gamesÂ and I wanted to find a newÂ way to have a more dynamic narrative. SomethingÂ that worked more in a streaming context and for a larger variety of audiences." You aren't racing in the game, you're struggling to survive against the wildnerness. Due to the randomization of the game's elements, your runs through the game vary wildly, but you can definitely get lucky.
"Itâs a fun way to write. You donât know whatâs really going to happen. Thereâs likelihoods and thereâs relationships between animals in the environmentsÂ and everything like that,"Â Rostal says. "But things are changing all the time. The unexpectedÂ nature of the worldÂ is really exciting. Youâre like, 'This is likely to happen, but [then again] this squirrel might murder me... It can happen."
Rostal describes the tone of the game as "darkly comedic". While there's the tension ice might break beneath you, you're running low on med packs, and a moose might stomp on you, she says a lot of the game's lighter moments come from the narration. The main character (voiced by Horizon Zero Dawn's, Ashly Burch) will be editorializing the world and contextualizing situations like the tension between a squirrel and your team of dogs.Â âItâll probably be an entertaining and weird game," Rostal says about the fact that the character will be talking for their dogs in a lot of situations.Click here to watch embedded media
The announcement trailer for the game ends with a bear attacking a sled dog, which was shockingly grim for a Nintendo Showcase. "The horrible thing is I donât think I realized that it was as dark as it wasâŠ I probably should have put a trigger warning on the trailer," Rostal says. "We wanted to set the stakes. When you'reÂ going up there to change your life and you're setting out to do something thatâs a little naĂŻve and a little crazy."
The small team at Timberline games have fallen in love with their game's environments, saying they joked about creatingÂ aÂ âscreensaver zen mode" to let players soak in the scenery while using the gyro controls when the Nintendo Switch is in handheld mode. When bringing up theÂ idea of creating a version of the game compatible with Labo VR Rostal says "You never know! If they give me a parka version Iâm in."
Data articolo: Thu, 21 Mar 2019 11:00:00 CDT
As a developer, Double Fine may have one of the most consistently diverse portfolios in gaming. The studio has virtual reality games, graphic adventures, real-time strategy titles, 3D platformers, RPGs, and more. Double Fine constantly changes genres to work on new things and give their own spin on existing ideas. If only by the theory of diminished options, Double Fine would eventually find themselves ready to tackle the roguelite action genre, which theyâre applying their trademark charm and personality to with their announcement of Rad.
Itâs the post-post-apocalypse, meaning that the world has been ended twice over, and isnât in a good shape. Despite the toxic poison covering the wilds and the inevitable monsters produced by it, hope springs eternal. Thanks to effigies strewn about the wasteland called Respirators, there is a small chance that humans can once again move out of their settlements and encampments back into the rest of the world. To do that, however, requires brave youth sacrificing themselves by agreeing to activate those Respirators and fighting off the monsters along the way.
To survive the poisoned atmosphere, the teenagers sent outside have to undergo an overhaul to their DNA which makes them susceptible to mutations from the radiation affecting the world. These mutations are essentially perks, giving the adventurous teens extra power in completing their quest. These mutations may manifest in ways like giving your player a cobra head which spits poison, a third arm that can be thrown and returned like a boomerang, eggs that hatch followers to attack your enemies, and more. During each run, you max out at three active mutations, each assigned to a button at your fingertips. You could end up with mutations that synergize extremely well together and destroy everything in your path or you could end up with three mutations that barely help you. The mixing and matching of possible mutations can have unforeseen effects, like becoming a Cobra person means your egg-babies also have tiny cobra heads, too.
In addition, you can obtain an unlimited number of passive mutations that can also change your build up in different ways. Some passive mutations might add health, but only against certain elements like fire, and just remains on the side until or unless needed. Like other run-based roguelites such as Binding of Isaac, players can hope for the best, but itâs going to be skill that gets you across the finish line in the end.
When a player dies, the run starts over back in the gameâs origin town named the Fallow. One teenager didnât make it, so another teenager takes up the mantle, but can buy supplies, buy upgraded weapons, or withdraw from the bank before they go. In concert with the various shops throughout the game, players will see progress between runs to help do things like forge and create better baseball bats to have less reliance on the randomness of mutations.
One side effect of the DNA blending machine the teenager becomes is that, as they traverse the wasteland, grass grows under their feet Okami-style. The grass stays on the ground for the entire floor, meaning you can always tell where you have been without having to memorize each procedurally-generated map. The grass also helps in battle â the teenagers move faster when walking on grass, which means that you need to move and strafe around enemies rather than stay in one place.
Rad has an immediate and obvious 1980s rock ânâ roll style, aggressively bouncing between Mad Max and Heavy Metal in its influences. Director Lee Petty explained that he simply loves that style and era and it definitely fits with the aesthetic of a radioactive wasteland. According to Petty, the game also has a bit of a message about the older generation sacrificing the younger one for their own mistakes with society and the environment. While itâs relevant in modern times, Petty points out that it was relevant in the 1980s, too. It is the kind of trope that unfortunately never really goes out of style.
Over the course of the game, the environments will vary, so you wonât just me crossing the desert for the entire journey. While I didnât get a chance to see the other biomes, Double Fine explained that venturing further into the game will start revealing lore about the gameâs prior two apocalypses. A mysterious teenage girl narrates your expedition, which will also be explained more as you proceed to unlock respirators.
Much like the player backtracking over the grass trail behind them, Double Fineâs Rad is certainly not reinventing anything in the genre. It is very much in the same vein as games like Binding of Isaac or Dead Cells, but with enough personality that it will probably keep players interested for the length of the adventure. It wonât be long until everyone can find out how rad it is for themselves when Rad releases this summer on PlayStation 4, Xbox One, Switch, and PC.
Data articolo: Wed, 20 Mar 2019 16:59:00 CDT
Even three years after release, Overwatch is still regularly adding new characters and drawing huge crowds, so players are clearly interested in well-made, character-driven shooters. Drifters is being developed by Blind Squirrel, a studio that has previously worked on ports for several popular triple-A games like the BioShock Collection and Prey. Its first original game, Drifters, is a free-to-play hero shooter that is hoping to mesh the serious competitive nature of Overwatch with the more arcadey experience of Super Smash Bros.
A 5v5 team game, Drifters is all about knowing your roles. The goofy loot-hungry marauders you play as all have their own strengths, weaknesses, and playstyles that are important to understand if you want your team to make off with the biggest haul at the end of a match. Youâll have characters that run the usual gamut of classes: tank, healer, assault, sniper, and support.
Much of the gameâs charm lies with its characters. Five were on display, but three more are still being added. All the heroes look diverse and interesting:Â
- Sumo is your tank â a large fish with a wrecking ball for an arm. He gets in close with his shotgun and keeps enemies at bay with his AOE ultimate that has him swinging his wrecking ball and knocking players around like pinballs.
- Ziggy is a cartoonish purple wisp whose ultimate rains down lightning blasts from the sky in an overhead strike. He likes to hang back and pick people off from a distance with his sniper rifle.
- Zola, a healer, wields aÂ burst-fire energy weapon andÂ can see enemies through walls when she stands still. Her ultimate removes that restriction and gives you free rein of her abilities to make quick work of unsuspecting foes.
- Magne is all about crowd-control, armed with saw blades and turrets that work great in tandem. The blades magnetize the enemies and the turrets home in on the magnetic targets. Magneâs ultimate whips up an AOE vortex of magnetic energy.
- Resistor is a punk-rock robot with a rocket strapped to his back. He is all about controlled chaos. His shots tend to scatter and only hit the general area youâre aiming at, but he can be deadly in the right hands. He puts that rocket to good use for his ultimate where you get to control it in flight to find a target on the other team.
We only had the chance to see these five characters, but eight will be available at the gameâs launch. The characters all had a fun, irreverent charm, and they mesh well with the spacey environments reminiscent of Insomniacâs Ratchet & Clank series.
With a rogues gallery of characters to choose from, the game has plenty of variety. They might not necessarily have deep lore guiding them like in Overwatch, which speaks to Driftersâ Smash Bros. inspirations, but those inspirations extend beyond its characters.
âThe thing we like about Super Smash Bros. is how the characters react to the actionâ says creative director Haydn Dalton. âWe have a lot of stuff that either knocks you back, causes you to skid out of control, or sends you 40 or 50 meters away. Players can use their jetpacks to recover and do all these acrobatic feats, and when you knock people into walls you really feel it. Thereâs almost a cartoony aspect to it. We want to make sure there is a little bit of comedy to the game.â
Drifterâs mobility is its hook â quite literally. Characters come equipped with a grappling hook and jetpack that lets them not only close the gap between players but also make a swift getaway. Grappling seems useful for getting around quickly when you need to get across the map to a new objective or to get into the firefight, and the jetpack, as youâd expect, is good for giving you that little extra distance when youâre trying to make a jump. Itâs also good for simply getting a new vantage point on the opposing team. This added momentum looks to bring a fresh approach to the hero shooter.
The map we saw was a large space freighter floating through an asteroid field, and it looked fairly expansive, but not so large that navigation was a burden. One fun feature of the game was that every time you respawn, instead of being plopped down somewhere in the level, you are loaded into a cannon on a nearby ship, and you aim at the level to pick where youâd like to launch yourself. It was silly, but in keeping with Driftersâ attitude.
Drifters will feature five different game modes at launch including variations on the standard deathmatch, king of the hill, and capture the flag. The mode we saw, Plunder, was a twist on capture-the-flag. You are tasked with exploring the map to locate treasure hidden in breakable objects littering the area, which, once captured, must be deposited at a drop point. You then need to hold off the other team before your âplunderâ is cashed in. The first team to manage this five times wins the match.
Speaking of loot, when you successfully airlift your cargo, your team members are all rewarded with small cosmetic bonuses after the match. You can also unlock different loadouts for the characters that donât necessarily make you stronger, but do alter the play style. Characters have different attacks and weapons with their own strengths and weaknesses that you can tailor to your preferences along individual skill trees.
âThere will be some vanity stuff in there, but weâre actually going to focus on a tech tree-style upgrade system, so you can invest in the way each characterâs guns work,â says Dalton. âFor example, you can change what type of shotgun your character carries. Guns will all ultimately do the same amount of damage, but they will deal it out in different ways, which might fit your play style. So, some shotguns might blast wider but not as far, and some might do a little less damage but fire faster.â
The world of Drifters is rich with detail, and to support that world, Blind Squirrel has teamed with Vault Comics to flesh out the characters in a tie-in comic series. This frees up the team to focus on creating characters with cool abilities that are first and foremost fun to play. If the setting has you wanting more, then the comic can fill in the blanks.
Drifters will have three maps (Blind Squirrel aims to roll out more if the game does well) and five game modes. The game shows a lot of promise; the characters were visually distinctive and the action looked frenzied and fun. Blind Squirrel is still looking for a publisher, so much of this game is subject to change by the time the game finds its way out on PS4, Xbox One, and PC by the end of the year.
Data articolo: Wed, 20 Mar 2019 14:47:00 CDT
Today at the Nindies showcase, Nintendo revealed a semi-sequel/spinoff to the indie hit Crypt of the Necrodancer set in The Legend of Zelda universe. Titled the incredibly wordy Cadence of Hyrule â Crypt of the NecroDancer Featuring the Legend of Zelda, the game takes Necrodancer's gameplay and puts a Legend of Zelda skin over it in terms of music, monsters, and graphics in general.Click here to watch embedded media
Not a whole lot was shown of the game, but it does appear to star Cadence from the original game with Link and Zelda as separate playable characters. Cadence has been transported to the unfamiliar land of Hyrule, but there are still some familiar people and mechanics for her even in the new kingdom. Both the new title and the original Necodancer are developed by Brace Yourself Games.
Necrodancer's gameplay puts the player in a procedurally-generated dungeon that they have to explore by moving and attacking at the beat of the music. The game has been fairly popular on PC and even got a Switch version fairly recently, which Switch owners can check out if they're curious how this new Zelda-themed spinoff is going to play.
Cadence of Hyrule â Crypt of the NecroDancer Featuring the Legend of Zelda releases on Switch this Spring.
Data articolo: Wed, 20 Mar 2019 11:35:00 CDT
Generation Zero, the open-world cooperative shooter set in 1980s Sweden, launches next week. As players gear up to take back the countryside from the mysterious mechanical invaders, developer Avalanche Studios has released a launch trailer highlighting some of the intense firefights you can expect when the game launches.
Set in the 1980s, you and your group of friends return to your quiet countryside hometown in Sweden to find that everyone is gone and giant robots have taken over. Your mission is to fight back alongside up to three friends to not only take back your home, but also discover what has happened.
You can see the trailer below.Click here to watch embedded media
Generation Zero hits PS4, Xbox One, and PC on March 26.
Data articolo: Tue, 19 Mar 2019 11:39:00 CDT
Control is set in an ever-shifting environment rife with mysteries, which makes it a fascinating backdrop for a story. Storytelling is far from a new beast for Remedy, who have dabbled in intertwining different mediums like TV into interactive tales. During our cover story trip, the team went in-depth with us about how they are approaching story this time by breaking the fourth wall, building a David Lynch-style world with questions that donât always have answers, and finding new ways to explore transmedia approaches while also taking âreasonable steps backâ in comparison to Quantum Break.Â
Remedy considers Control to be part of the New Weird genre, a take on science fiction and fantasy that contradicts conventions, putting emphasis on the bizarre. According to narrative designer Brooke Maggs, the team took inspiration from Jeff VanderMeerâs novel Annihilation, as well as Mr. Robot, Inception, and Legion. Maggs explains that voiceover narration for protagonist Jesse plays a big role in Control, just like it did in Max Payne, but things are a bit different this time.
âIt's less of a self-narration and more what's going on in her mind, like what she's thinking to herself,â Maggs says. âWeâve tried to cut back on the amount of times it does that and being really strategic about it. We get a lot of insight into Jesse's character that way, because she's learned to be quite closed down and keep a lot of things close to her chest.â
âSometimes when you are having a conversation with another character, itâs almost like there are three people present in the room,â creative director Sam Lake says. âWe have Jesse who says things out loud, we have the other character replying, and then we have Jesse on the level of VO commenting or revealing to us how she really feels if she is saying something different.â
Lake hinted that breaking the fourth wall may happen occasionally. Sometimes it will seem like Jesse is talking directly to the player, but it may not ever be completely clear.
Hearing Jesseâs thoughts can go a long way in Control, helping us piece together a narrative from her perspective. This is especially important since the game has an enigmatic story that doesnât always give answers; it leaves breadcrumbs and conclusions up to the playerâs interpretation.Â
âI personally like mysteries,â Lake says. âI like not having all the answers given to me, because thatâs an active state and you are thinking about it and joining in.â
However, finding a balance between offering truths and keeping the mystery can be difficult, and Remedy doesnât want to leave players frustrated.
âThe challenge of that is to have that not feel cheap,â Maggs says. âThe New Weird genre is defined by the fact that it's bewilderment and the desire to know what is behind a door is another door, [and then] another door. You want to encourage people to want to uncover these mysteries but also keep giving them mysteries.â
Maggs says she hopes players will feel like they âgot an answer but also want to know more.â Lore plays a major role in Control, and you can expect to find audio logs, video logs, and documents to read as you explore The Oldest House. The team is aware that Quantum Break had a lot of text to rummage through, so Remedy is planning to cut back for Control.
The same can be said for live-action segments. Since Max Payne, Remedy has flirted with meshing other mediums like TV with gameplay, and this continues in Control, but in a more condensed form.
â[Weâre] trying to find methods for using these different mediums more as part of inside the world,â Lake says. âThis is unlike Quantum Break, where we took you out of the game and into the show, but here we are using them inside the world.â
One of Controlâs characters, Doctor Casper Darling, appears through short live-action segments viewed on monitors throughout The Oldest House. Darling is played by Matthew Porretta, the voice actor for Alan Wake. As head of research, Darlingâs eccentric decades-old videos have helped current staff stay alive against an otherworldly threat known as The Hiss.
âWe wanted to make [the videos] slightly crude, clumsy, amateurish by design, because itâs meant to be that Bureau communication department has created these videos for internal communication,â Lake says. âSo itâs meant to be slightly awkward and clumsy. These guys arenât professionals for media presentations.â
Live action is also used for a deceased character, Zachariah Trench, who appears to Jesse through ghostly apparitions. He is the former director of the Bureau, and we find out early on that heâs been killed. As you lead Jesse through her journey, you attempt to find ways to connect with Trench better, since his messages to you from beyond the grave come out as fragmented and difficult to understand. Lake hints that there are âmysterious devicesâ around The Oldest House that can help.Â
âWe are actually using a combination of in-engine elements and live-action material, so those silhouettes of him appearing that you might have seen, thatâs shot in live-action, but then we are putting that in weird layers into the game engine so it feels strange,â Lake says.
It's clear Remedy is putting a lot of effort into Controlâs story and hasnât lost its ambition of attempting creative ways to tackle it. Maggs likens The Oldest House to a ânarrative wonderland,â and so far, we couldnât agree more.
Click the banner below to visit our coverage hub for Control, which will be updated throughout the month with exclusive interviews, features, videos, and more.
Data articolo: Mon, 18 Mar 2019 13:44:00 CDT
The latest update for Anthem is now live and, thanks to the patch notes, Bioware has confirmed that they have made some changes to the game's criticized loot table to better emphasize endgame weapons when you're actually in the endgame. You might ask why it was different before this update and it seems like Bioware also agrees.
The new update is server-side, which means you don't need to actually download anything for it to take effect. On the grandmaster 2 and 3 difficulty levels, the drop rate forÂ Masterwork & Legendary items has been increased.Â Masterwork & Legendary drop ratesÂ have also been increased for tougher enemies at all difficulty levels in general.
The changes come fairly soon after Bioware community manager Jesse Anderson wrote an extensive and lengthy response on the game's subreddit to player concerns. Anderson explained why Anthem differed between pre-launch and the final product, how reactive Bioware is to feedback, and strongly insisted that "Anthem is here to stay."
Anthem is available on PlayStation 4, Xbox One, and PC. You can find our review of the game right here.Â
Data articolo: Fri, 15 Mar 2019 15:15:00 CDT
Control invites players to explore The Oldest House, a mysterious building located in Manhattan. Just because the events of the game take place within a single location doesnât mean you should expect a lack of diversity in the environments. I not only had the chance to explore a small section of The Oldest House, but also chat with the team at Remedy Entertainment to see what we could learn about Controlâs enigmatic setting.
The Oldest House serves as the headquarters for the Federal Bureau of Control (FBC), a government agency that investigates the unexplainable. The Bureau discovered The Oldest House in the 1960s while looking into Altered World Events, different supernatural phenomena theyâre tasked with researching. After discovering the shifting Place of Power hidden beneath the New York subway, the Bureau decided to make it its headquarters.
Being a Place of Power means it can hold Objects of Power, items that grant protagonist Jesse Faden additional abilities, but thatâs not all. Places of Power have unique logic to them, and they operate under their own rules. The Oldest House shifts and transforms in unexpected ways as you move through it. The Bureau calls The Oldest House home, but an unexplainable threat known as The Hiss has invaded, corrupting or killing employees and infecting The Oldest House.
The Oldest House features Brutalist architecture, with hard, sharp cement lines showcasing function over form. Control is a game about contrasts. Just as the realistic look of the game contrasts with the supernatural happenings throughout, the clean, grounded design of The Oldest House is also contrasted by the fluid, mysterious entity of The Hiss.
The shifting nature of The Oldest House also contrasts with the sturdy look of the building. As I explored the cement hallways of the building in my hands-on demo, I stumbled upon a maze that felt ripped right out of the 1950s. As Jesse walks toward walls, they fold away like paper to reveal openings, which lead her either toward the end or back to the beginning.Â
In addition, various locales feature drastically different design. From a basement overrun by plants and fungal-looking enemies to an area full of overlapping cement blocks with a menacing red light serving as the backdrop â perhaps a sign of heavy Hiss corruption â players can expect a high degree of diversity throughout The Oldest House.
The biggest departure from the lobby of The Oldest House came with a dive into the Black Rock Quarry. Black Rock is a mineral discovered by the FBC that dampens supernatural and paranormal forces. Because of this, the Bureau devotes effort to mining it. The quarry itself is beautiful, with a gorgeous star-filled night sky obscured only by mining equipment that casts silhouettes resembling a city skyline. While none of the activities in the area were set up as I explored the Black Rock Quarry, the diversity of design made me excited to see what other unique locations weâll uncover during a full playthrough of Control.
Being a Place of Power has made The Oldest House a perfect target for The Hiss, as the strange entity is seemingly interested in power, whether that be powerful people or powerful places. Much like Eastern medicineâs philosophy of qi or energy channels throughout the human body, The Oldest House also has locations called âControl Pointsâ that are more powerful or important that The Hiss target.Â
âThese are the spots that the Bureau harmonized so they stabilized, so the shifting of the place actually stopped,â game director Mikael Kasurinen says. âThen what happens with The Hiss, itâs akin to a disease hitting the human body that affects those points and corrupts and twists them like cancer, if you will. Thatâs whatâs occurring with the transformation in the building. It affects humans as well. We call it resonance, but not resonance in the sense of audio, but more like dimensional resonance. Resonance through reality that starts to affect you and change you. There are pretty extreme transformations youâll see as well, but in the building and the humans.â
Part of Jesseâs mission in Control is to cleanse The Oldest House and its inhabitants of this corruption. As you cleanse Control Points, you unlock that spot for fast travel throughout the building.
Though I saw hours of gameplay, there are still so many mysteries to uncover within The Oldest House and the world of Control. While itâs the only Place of Power we visit in Control, Remedy teases that The Oldest House is not the only Place of Power that exists in this world. Weâll have to wait and see what else we learn about Controlâs mysterious setting when it releases this summer.
Click the banner below to visit our coverage hub for Control, which will be updated throughout the month with exclusive interviews, features, videos, and more.
Data articolo: Fri, 15 Mar 2019 12:00:00 CDT
After a bumpy and controversial launch, No Man's Sky has steadily improved over the years, culminating with a massive expansion in the form of No Man's Sky Next last year. Now Hello Games is announcing the next step in No Man's Sky's direction with what they're calling No Man's Sky Beyond. The first part of that that is No Man's Sky Online, which is a massive push for a social online experience.
Check out a very, very short teaser for Beyond below.Click here to watch embedded media
In terms of No Man's Sky Online, Hello Games is eager to emphasize the ways people have been playing the game since Next.
"No Man's Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together," Hello Games wrote in a release. "Whilst this brings people together like never before, and has many recognizable online elements, we donât consider No Manâs Sky to be an MMO - it won't require a subscription, wonât contain microtransactions, and will be free for all existing players."
Hello Games say itÂ will offer more details about No Man's Sky Online and the other aspects of Beyond soon, but for right now, fans can look forward to more No Man's Sky in the future.
Data articolo: Fri, 15 Mar 2019 08:00:00 CDT
Bandai Namco has announced Jump Force's slate of DLC through August â featuring nine characters, including Seto Kaiba from Yu-Gi-Oh! â with more to come.
Kaiba and two other characters (TBA) are part of May's paid DLC component, and while three more are coming in August, it looks like the final trio won't come out until some time after that.
These fighters can be bought individually, and they are included in the game's Fighters Pass. The DLC also includes free content such as events, costumes, and a new stage: Valley of the End.
Here's the list direct from publisher Bandai Namco.
- Clan feature
- Vertex event
- New avatar costumes
- Online Link Mission
- Raid Boss Event
- New stage: World Tournament Stage
- Seto Kaiba and two other playable characters
- Avatar costumes and skills
- Arena event
- New avatar costumes
- Tournament event
- New avatar costumes
- New avatar costumes
- New stage: Valley of the End
- Three new playable characters
- Avatar costumes and skills
Data articolo: Thu, 14 Mar 2019 22:30:01 CDT
When Battlefield V was first revealed Battlefield V, they announced a new mode called Firestorm, but was ultimately DICE's take on the Battle Royale genre. The studio said they were big fans of the genre and wanted to do one internally, but it couldn't make it in time for launch. Now, five months after launch, and six months from the original intended release, the mode is finally getting an official reveal in the form of a cinematic.
You can check out the reveal trailer for Firestorm below.Click here to watch embedded media
There's parts of the trailer that kind of feel like Bad Company, which I'm into, but there's not a lot to glean from it right now. Actual gameplay won't be coming for another week or so, but until then, at least we have a sense of its tone. The full mode will release on March 25.
You can find our review of Battlefield V right here.
Data articolo: Thu, 14 Mar 2019 17:35:15 CDT
The next game from Luca Redwood, the creator of 10000000 and You Must Build a Boat, has a release date. Photographs is coming to mobile devices and PC on April 3.
Photographs is a narrative driven puzzle game that features a handful of tragic short stories that each has a distinct puzzle mechanic attached to it. For more on Photographs, you can read about why we're excited for it right here.
Data articolo: Thu, 14 Mar 2019 10:53:04 CDT
There are no screenshots or trailers yet, unfortunately, but the studio behind Evolve that is made of the creative minds behind Left 4 Dead and Left 4 Dead 2, announced a partnership with Warner Bros. Interactive today to make a cooperative zombie shooter called Back 4 Blood.
The name, Back 4 Blood is an obvious callout to the studios' previous work. In the press release for the game, co-founder and design director Chris Ashton is quoted saying, âItâs hard to overstate what an awesome opportunity this is. We get to return to a genre that was born in our studio with over ten years of additional experience and zombie ideas racked up in our brains.â Regarding whether or not this is Left 4 Dead 3, Turtle Rock's community manager writes, "No. Back 4 Blood is our own brand new, original IP. Youâll be able to shoot up a lot of zombies like in Left 4 Dead, but thereâs a whole lot of new stuff in Back 4 Blood which makes it unique."
According to the game's FAQ page, it is coming to PS4, Xbox One, and PC at some point, it will have a campaign and PvP, it's not a battle royale, and pricing has not been decided yet. Turtle Rock's community manager writes, "We havenât locked down a price point yet, but the game will be a premium, AAA title."
For more on Turtle Rock Studios, you can watch the video below to learn all about its history.Click here to watch embedded media
Data articolo: Thu, 14 Mar 2019 10:13:33 CDT
You might not be familiar with indie horror game Yuppie Psycho, but the scary little pixel art title will be landing on Steam in about a month, ready to make going into the office every day that much scarier.
The game was first announced in 2016, then got some console versions announced last year, but has been pretty quiet for a little while now. The game's designer started developing the game after leaving his corporate job and wanting to express the hellishness that is working for the man with literal hellishness.Â
You can check out the trailer below to get a better idea for what Yuppie Psycho is all about.Click here to watch embedded media
Yuppie Psycho is coming to PC first on April 25, but plans have been announced for PlayStation 4, Xbox One, and Switch versions somewhere down the line, though it is not clear when. It will be interesting to see how the game blends the real life experiences of man being the real monster with actual other monsters.
Data articolo: Wed, 13 Mar 2019 19:15:00 CDT
One Piece: World Seeker is only a few days away from release, giving players eager for Bandai Namco's next big anime game the chance to take Strawhat pirate Luffy into the open world for the first time. To celebrate the game's impending release, we're getting one last official look at the title with a brand new launch trailer to take a look at.
Take a gander at the title's story and action below.Click here to watch embedded media
The trailer shows off the original characters made for the game and a lot of returning ones, like the inimitable Buggy the Clown, one of the most dangerous pirates in the world.
One Piece: World Seeker releases on March 15 on PlayStation 4, Xbox One, and PC.
Data articolo: Tue, 12 Mar 2019 21:00:00 CDT
Tom Francis is the designer behind the acclaimed titles Gunpoint and Heat Signature, so when he has a new project in the works, you should pay attention. Today, we found out exactly what that new project is, and it involves using wizards to knock people through windows.Â
Tactical Breach Wizards is a small-scale strategy game that involves using a squad of magical characters, like Riot Priests and Witch Cops. Unlike many strategy games that involve nail-biting decisions and crossed fingers, Tactical Breach Wizards has a generous rewind feature that lets you experiment with your options and take back moves that don't turn out the way you expect.
To learn more about the game, you can watch Tom Francis play it himself in the video below, explaining the mechanics and intent as he goes along.Â Â Tactical Breach Wizards currently does not have an announced release window, and the game's Steam page just says it's coming out "when it's done."Click here to watch embedded media
Data articolo: Tue, 12 Mar 2019 17:18:42 CDT
When To The Moon released in 2011, the narrative adventure game was beloved by fans for its strong and ethically dubious story. While developer Freebird Games has been hard at work at various things, they have also teased what appears to be a similar narrative follow-up in the form of a murder thriller called Impostor Factory.
You can check out the very short teaser, and I emphasize the teaser aspect, below.Click here to watch embedded media
The developer has described the game as "a time-resetting thriller-mystery that involves a series of bloody murders," which sounds like a fun romp. I notice they did not necessarily say you were solving these murders, just that it involves them.
Impostor Factory is expected to drop in 2020, though the platforms have yet to be announced. If it's anything like To The Moon, though, it will likely run on everything.
Data articolo: Tue, 12 Mar 2019 13:50:00 CDT
Power Rangers: Battle for the Grid is a 3v3 tag fighting game, and the title's latest gameplay trailer shows how to use your allies to brutal effect.
Players can gang-up with their teammates to coordinate attacks, and today's trailer also gives a glimpse at a Megazord ultra, which can deliverÂ a drill to the face of Tommy's opponents.Â
For more on the game, take a look at this recent trailer featuring Lord Drakkon.
Power Rangers: Battle for the Grid comes out in April as a digital download-only title ($14.99) for PS4, Xbox One, and Switch. It releases for PC later in 2019.
Data articolo: Tue, 12 Mar 2019 09:00:16 CDT
There are maybe a handful of video games in the world that can claim to have captured an entire populationâs attention at once. Whether or not people played PokĂ©mon Go, everyone knew about the mobile title that birthed viral videos of cars crashing, awkward campaign slogans, and was the leading cause of running crowds in public spaces for months at a time. For any developer, following up such a huge success is not an easy task, especially with such a well-known and regarded property like PokĂ©mon. With Harry Potter: Wizards Unite, Niantic might have found the formula for a game with more potential than even PokĂ©mon Go.
Wizards Unite takes place years after the Harry Potter books and movies, well after the Battle of Hogwarts that ended the Second Wizarding War, but has its tentacles in all time periods of the Harry Potter universe. Magical items throughout history are appearing in the real world, including creatures, artifacts, and significant moments in time. The British Ministry of Magic has tried to investigate what it is calling the Calamity and, in conjunction with the International Statute of Secrecy, has established a task force of witches and wizards to help them weed out the confounding magic that keeps worming its way into the muggle world.
The player is one of the many special agents of the Statute of Secrecy Task Force, entrusted with the responsibility of investigating these magical traces found around the world.
Based largely around the foundations set up by Nianticâs previous games Ingress and PokĂ©mon Go, Wizards Unite puts players in their real locations and has them hunt virtual items through their phone screen. At first glimpse, you would be forgiven for not being able to tell the difference between Nianticâs offerings, but Wizards Unite makes a number of changes around the edges to feel different.
When investigating a trace, players aim their camera around to find three dots on the ground and tap it to reveal the magic hiding behind it. These encounters come from all over the Harry Potter universe, like meeting a chained-up Demiguise or Harry himself in full Quidditch gear being soul-sucked by a Dementor. Theyâre all modeled in 3D and can be walked around with your phone so you can get up close and personal with your Harry Potter lore, even if you probably donât want to get too close to a Dementor in real life.
Upon actually engaging with the magic, players are given a line to trace in different shapes. Whether you can dispel the magic or not is somewhat of a dice roll, determined by its threat level and your speed and accuracy with tracing the shape. There is no guarantee that you will be able to dissipate the magic, but you are given a number of tries to do it, which is good news for people who do not work well under pressure.
If successful, the âfoundableâ is then logged into your registry, a sprawling book in your menu that places your various discoveries into a collection of artwork of all the various artifacts, creatures, people, and what have you that you have seen so far. When you complete a page of the registry, you can prestige it to start collecting again. Niantic has said that the game will launch with over 100 encounters, though they expect to add more over time.
Fans of the series can expect a full narrative to go along with all this wizarding as players work to solve the mystery of what exactly is happening to the world. The story is told in a non-linear fashion and encourages players to go out beyond their usual haunts to find nuggets of narrative in different places, most of it fully voice-acted. Niantic hemmed and hawed a little when I asked if the story had any involvement from Harry Potter writer J.K. Rowling, so it does not seem like Rowling fans looking for a definitive canon story will find what they are looking for in Wizards Unite. They do, however, describe it as a deep, multi-year narrative, so there will still be plenty of meat on the bone.
Of course, it wouldnât be Harry Potter without some sense of world-endangering conflict, so players will often have to battle against witches and werewolves and all manner of villains and bestiary. Battles take place somewhat similarly to foundable encounters, but put you at risk of getting knocked out. When engaging with a werewolf, for example, players have to use the touchscreen to aim at the creature with a wand, then trace a line to cast a spell. When on defense, more line-tracing will be used to determine how many hit points you lose when blocking the enemyâs attack. Sloppy defense will result in you taking more damage than you can dish out and you will lose your chance at defeating the enemy.
Instead of gyms, this time around Niantic is taking players into wizarding challenges, multiplayer fortresses that pit parties against groups of enemies. Players can pick job classes of Magizoologist, Professor, and Auror, each with different skill trees as they progress. When taking on fortresses, it makes sense to have a mixed group of professions, as enemies are weaker to some professions than others, and skills can be used to debilitate your enemies or aid your teammates. Successfully defeating a fortress nets the group prizes and unlocks the next tier, so the landmarks that house these challenges are likely to be a popular spot for getting items.
Harry Potter: Wizards Unite is definitely an interesting first step using PokĂ©mon Goâs foundations as a springboard, but it remains to be seen how well Niantic can distinguish the two products. Licenses aside, telling the difference between the two games is not easy, so there might not be anything for lapsed PokĂ©mon Go fans to latch on to quite yet. Once you dig deeper, though, Wizards Unite could definitely end up being the thing that takes its predecessorâs mantle and captures the worldâs attention once again.
Data articolo: Mon, 11 Mar 2019 08:59:00 CDT
Shibuya Productions, one of the publishers helping to release Shenmue III (along with Deep Silver and some help from Sony), has released a new trailer of Shenmue III.
After being defeated by a fairly tough brute, Ryo begins to solve the mystery behind the Phoneix Mirror, and also learns some new fighting moves from from an old man who knew his father before he passed away. The trailer is fairly quick but should act as a good sampler of what players can expect from the long-awaited and much-anticipated sequel when it hits August 27 on PS4 and PC.Click here to watch embedded media
Data articolo: Sat, 09 Mar 2019 17:10:00 CST
Cygames has released a new Japanese trailer of its Arc System Works-developed fighting game Granblue Fantasy Versus, and it features the game's wackiest character yet.
Lowain looks to be among the silliest characters in the roster, sporting some wild tricks that make for an interesting playstyle. His trademark ability is to get his buddies to help him out in combat, helping him throw his opponents, attack them as Lowain sits back (effectively making them projectiles), and letting Lowain enter a "stance" in which he's being carried by two of his friends and can deliver some powerful moves.
Other tricks in his arsenal is summoning a tank-like robot with a human-looking top half, and, as the cook who works for the main character in the mobile game that inspired Versus, can summon food mid-battle. It's likely these meals are used to heal him or buff him in some way.Click here to watch embedded media
Granblue Fantasy Versus is scheduled to release sometime this year.
Data articolo: Sat, 09 Mar 2019 14:10:56 CST