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John Wick keeps getting pulled back into a life he once left behind and now you are personally empowered to do that to him through the magic of video games. While John Wick Hex, a new game made by Thomas Was Alone creator Mike Bithell, was announced a few months back, it has been sticking in our minds¬†since its E3 showing.¬†
Even at the time, though, people questioned how a strategy-style game can properly convey the former assassin's fighting style of combining gunfire and kung fu, appropriately dubbed Gun Fu. In this video, Mike Bithell sits with the stunt coordinator for the game to explain how they translate John Wick into this game.Click here to watch embedded media
The idea behind closely matching John Wick's fighting style isn't just accuracy. Bithell Games seems eager to want to match the way John's combat is risky and full of consequence. Occasionally John messes up because he went for something that didn't quite work out and the game is meant to reflect that.
John Wick Hex tells an original story in the John Wick universe when it is scheduled to release later this year.
Data articolo: Tue, 23 Jul 2019 12:00:00 CDT
Star Wars.com has posted new details and artwork for Vader Immortal: Episode II from its San Diego Comic-Con panel, granting players the power of the Force.
Spoiler warning for Episodes I and II.
If Episode I introduced players to Vader, Mustafar, and wielding a lightsaber in VR,¬†Episode II goes a step further via¬†the Force as well as revealing the backstory of the mysterious Black Bishop.
For more on the events of Episode 1, click here to check out Reiner's review.
[Source: Star Wars.com]
Data articolo: Tue, 23 Jul 2019 08:14:20 CDT
Tokyo RPG Factory was founded with the specific mission of making old school RPGs that are a bit more budget-conscious than Square Enix's usual fare. The studio's previous two games, I Am Setsuna and Lost Sphear, didn't really light the world on fire but both titles still had their fans. After getting hands-on with their third game, I am not sure Oninaki is going to be any less divisive in terms of gameplay, the premise of the game is so interesting that some gameplay deficiencies might be forgiven.
Oninaki begins with the protagonist, Kagachi, standing at the foot of his parents' deathbed. The pair have, without explanation given to the player, passed away, and the young Kagachi is having a hard time dealing with it. A friend's father, a Watcher, explains that Kagachi is not to grieve or else his parents will not be able to reincarnate. It turns out that this is not dramatic flourish to comfort a child; the world of Oninaki knows that death is an impermanent state and structures its society around that knowledge.
It's the kind of story that isn't surprising from Takashi Tokita, who has a director credit for¬†Parasite Eve and Chrono Trigger and the writer behind the latter game's side quests. In Oninaki, Kagachi grows up to become a Watcher himself, which are essentially ghost detectives. They find people who are unable to lift themselves out of the veil and reincarnate into the next life because of unfinished business. By solving that business, the spirits can move on, though of course there are monsters and other things that exist on the other side to stymie them.
In the introductory dungeon, Kagachi and his childhood friend and Watcher partner Mayura meet a young child who died under unexplained circumstances, though the why is not really important. The child fears being alone more than anything else and, until he can see his parents, refuses to cross over. Kagachi and Mayura agree to take him to his home, where they use their abilities to allow him to see the living world and see his parents. The child breaks down and his fear of being alone overrides all other concerns, which Kagachi explains to the couple, breaking protocol. Fearing their son might not cross over because he's too scared, the parents ask Kagachi to kill them, as well. They wish to join their son in the afterlife.
The scene ends with him executing the parents with his sword, flashing the game's title as the weapon hits their necks.
In a later scene, Kagachi is made aware of a cult called the Ark of Life. As a Watcher is required to guide people to reincarnation, the bureaucracy of it all means that no one is guaranteed to stay with their loved ones. The Ark of Life believes they can promise that families can stay together if they all commit suicide together. A guard alerts Kagachi that the cult has, in a nearby area of ruins, staged a mass suicide event without the proper clearance. This requires the Watchers to show up and guide any lost souls, which includes children, to their next lives.
It's a genuinely fascinating concept that leaves me extremely interested in playing more. The premise is only half the equation, so it remains to be seen how the game actually executes on it and whether they can build an interesting story around a good idea, but I am more interested in Oninaki than I have been in any previous Tokyo RPG Factory game.¬†
Data articolo: Mon, 22 Jul 2019 23:00:00 CDT
Blizzard has been teasing a new hero for Overwatch for the last few days, but hasn't given many details on the new character. As the studio recently announced that they'll be enforcing role queues for matchmaking from now on, fans are eager to see how that flows down to the hero development. While we might not have a gameplay answer yet, we do have an origin story for the latest hero in the game, Sigma.
You can check out his animated reveal trailer below.Click here to watch embedded media
Hero might be a big of a misleading misnomer for Sigma, as he definitely seems the villainous type, and has some pretty grand ideas about controlling forces of the universe. Also he's, like, standing with the villains at the end. That seems pretty indicative of where Sigma lands.
It's likely these experiments that made him this way will be key to his powers in the game as well. It's going to be pretty funny to see this old man who claims to control God-like powers get hit in the face by a hamster. He also looks way too close to a human version of Sigma from Mega Man X to be coincidence.
Judging from Blizzard's previous hero releases, Sigma should be on the playable test realm soon. Overwatch is available on PlayStation 4, Xbox One, and PC.
Data articolo: Mon, 22 Jul 2019 13:00:00 CDT
The original Yooka-Laylee scratched a platforming itch for fans of Banjo Kazooie and Crash Bandicoot¬†back in 2017,¬†and¬†its sequel The Impossible Lair looks to do the same (but from a different perspective).¬†Today, Playtonic Games showcased a look at alternate level states in the game, which players can unlock by solving puzzles and finding secrets.Click here to watch embedded media
For more on¬†Yooka-Laylee and the Impossible Lair, check out impressions from E3 here.
Data articolo: Mon, 22 Jul 2019 08:53:05 CDT
Xbox Game Pass owners can check out some Gears 5 multiplayer this weekend on Xbox One and PC. We'd be remiss if we didn't show off some of the action, and Leo was happy to jump into a few matches for me and Kyle.
The test just started when we recorded this, and we weren't able to get into a King of the Hill or Escalation matches. We did play through several Arcade matches, though, and we've got proof! Video proof that you can watch! For real! For an in-depth preview on what multiplayer has to offer, be sure to read Brian Shea's preview.
The Gears 5 technical test is live now through July 22 at 10 a.m. Pacific. If you can't make it, a second one is scheduled between July 26-29. Gears 5 is coming to Xbox One and PC on September 10.
Data articolo: Sat, 20 Jul 2019 08:00:00 CDT
CDPR is no stranger to variable difficulties in their games. You could play The Witcher 3 with a number of difficulty modes, including one that would erase your save file if you died. With Cyberpunk 2077 being a first-person title, you might not always want UI information on your screen taking you out of the gameplay. CDPR is happy to support you with the game's Hardcore mode.
In an interview with Wccftech, CDPR's¬†UI coordinator Alvin Liu talked a bit about the option for their upcoming first-person game.
"The most fun [difficulty setting] I think will be the Hardcore setting where we turn off the UI you live as well," Liu said. "And that will be a real challenge for a lot of players. Also, at the same time, if you want to play more casually for the story and maybe you‚Äôre not experienced with shooters, which was a real big concern for us. We want to tell a story and maybe you‚Äôre a big fan of The Witcher and you‚Äôre not comfortable playing a shooter, we have settings available for that. We even have weapons for that. If you recall from last year‚Äôs demo, we had a weapon called the smart gun, which helps you aim. The bullets were much slower and usually a bit weaker. But if your aiming isn‚Äôt your forte, you can always pick up the smart gun."
Other games have had this option too, whether it be for immersion or screenshot reasons. It is nice that Cyberpunk will afford it to you as well, especially if the information it shows you is not strictly necessary. For a lot of players, UI is helpful and necessary, but removing it for others can enhance the experience. I preferred minimal UI in Breath of the Wild, for example, and just using the game's environment and context clues to figure out the information a fuller UI would have given me.
Cyberpunk 2077 releases on PlayStation 4, Xbox One, and PC on April 16.
Data articolo: Fri, 19 Jul 2019 20:05:00 CDT
At E3 this year, Ubisoft revealed a different take on the Rainbow Six universe with a new game. After the wild success of Siege, the French publisher likely felt comfortable with experimentation, which lead to the different path they're taking with Quarantine. Players will seemingly get a chance to find out for themselves how they'll feel with it before April of next year.
This information comes from Ubisoft's financial call, where CEO Yves Guillemot stated that they plan to release Rainbow Six Quarantine before the end of the financial year, which goes through March 31. That means there's not that long to wait for the game.
Guillemot noted that the game would feature "the proven gameplay of Rainbow Six Siege Outbreak," a time-limited PvE event in the multiplayer team-based shooter. In that event, operators fought against an alien menace, which have seemingly worked hard to turn themselves into zombie-mutants in Quarantine.
As Ubisoft usually has a January or February release, Quarantine seems like a prime candidate for that.
Data articolo: Thu, 18 Jul 2019 20:25:00 CDT
A few weeks ago, Activision and Infinity Ward revealed the newest Call of Duty multiplayer mode, titled Gunfight. This 2v2 close-quarters mode pits two teams against each other in a quick series of rounds. I myself tried the mode a few months ago and it is probably the most fun I have had in Call of Duty multiplayer during that short play session.
But it's hard to explain just what the mode is like with a description, so Infinity Ward has posted a video today showing more. The fighting game-like pacing and back-and-forth feels fairly unique to shooters in general. You can check five minutes of the Gunfight mode¬†out above.
Call of Duty: Modern Warfare releases on PlayStation 4, Xbox One, and PC on October 25.
Data articolo: Thu, 18 Jul 2019 18:00:00 CDT
A lot has been made about Square Enix's showing of Avengers at E3 this year. The initial press conference reveal wasn't, really, as it had little gameplay and confusing messaging. The behind-closed-doors demo on the show floor failed to impress many and leaked footage shot on a cellphone did it no favors. Now Square Enix and Marvel say they're polishing up the gameplay demo to reveal it online just after Gamescom.
The news comes from the Marvel Games panel at San Diego Comic-Con, as well as made official by a tweet from the game's official account.https://twitter.com/PlayAvengers/status/1151972059632717824
According to attendees, the gameplay demo is similar to the E3 floor showing, but more polished and expanded. In the SDCC video, a girl wearing a Captain Marvel shirt inhales Terrigen mists, likely confirming Ms. Marvel. That also likely confirms leaks from a few months ago that put Ms. Marvel at the center of the beginning of the story.
We'll know for sure a week after Gamescom, which runs from August 20 - 24. Marvel's Avengers releases on PlayStation 4, Xbox One, Stadia, and PC on May 15.
Data articolo: Thu, 18 Jul 2019 17:10:00 CDT
Marvel Ultimate Alliance 3: The Black Order, Nintendo's try at this whole "Marvel games" thing is hours away at this point, but there's still some questions left to be answered. At E3 this year, Nintendo confirmed that the game would be getting an expansion featuring characters from the X-Men and other series, but didn't detail which. At the Marvel Games panel at San Diego Comic-Con, we finally got information about the first wave, as well as some upcoming characters that aren't part of the paid expansion pass.
To begin with, everyone's favorite trickster god Loki will be available on day one. On August 30, the team will be joined by Cyclops and Colossus from the X-Men as free DLC, available for anyone and everyone.¬†
As mentioned before, there are three character packs in the expansion pass. While X-Men is one, it won't be the first one, and they're holding who is in that pack close to their chest. Another is Fantastic Four and it's probably not exceptionally hard to guess which characters are in that one. Marvel Knights, the third pack, includes Punisher, Blade, Moon Knight, and Morbius with an exceptionally deep-V t-shirt.
Marvel Ultimate 3 releases on Nintendo Switch on July 19.
Data articolo: Thu, 18 Jul 2019 16:20:00 CDT
FIFA 20's new showcase feature is its small-side Volta mode, but developer EA Vancouver assures fans that it is also working on gameplay aspects for the latest installment of the series. Today's new trailer showcases some of what we can expect on this front.
While none of the features in the trailer above are new in the sense that they've never been included in some form or another in previous iterations, if done right these gameplay aspects of FIFA 20 could improve the experience from last year.
For example, A.I. defending in online games was seen as too strong in some situations last year, so improving the defensive A.I. in general¬†for this year could fix that problem. Similarly, updated ball physics could positively impact everything from a player's first touch to shot outcomes.
FIFA 20 comes out on September 27¬†for PC, Xbox One, and PS4.
Data articolo: Thu, 18 Jul 2019 10:06:01 CDT
Another day, another look at the upcoming mobile title¬†Pok√©mon Masters. Developer DeNa has released a brief trailer showing off how the co-op function in the game works, letting you and two other buddies fight foes.
You can watch the whole thing below.Click here to watch embedded media
For more on¬†Pok√©mon Masters, head here.
Data articolo: Thu, 18 Jul 2019 09:11:03 CDT
The world ended in the 1960s. This can be a hard truth to accept, but that is the way things are in Remnant: From the Ashes. An evil race of tree creatures called the Root wiped out all civilization as we know it, leaving only small groups of survivors behind. A harsh and unforgiving series of worlds awaits the stranger who tries to right these wrongs and find the source of the apocalypse. Them and two of their friends, at least. I recently got some hands-on time with Remnant, both its single-player and its cooperative multiplayer. Here are some of the major takeaways from that experience.¬†
Crafting A Unique Experience For Every Player¬†
Remnant: From the Ashes aims to make water-cooler conversations fun again. During our curated single-player experience, we were given a look at the kind of unique encounters awaiting each individual player. There are four worlds available for players to travel to, each with a handful of overworlds and their own bosses. However, each player‚Äôs world is procedurally generated for them when they start the game, crafting each world individually for that person. The exploration, item placements, and enemies will differ across every copy of the game.¬†
Remnant allows up to two other players to drop in (or out) of your instance of the world at any time, should you choose to fight alongside friends (or random people online). The loot is different across each player‚Äôs world, so you may want to drop into a friend‚Äôs game to grab loot from the area they are currently exploring since it will be different from yours. Gunfire Games co-founder and design director John Pearl calls this ‚Äúchaperone random generation,‚ÄĚ as the environments and general sense of direction remain the same, but the layout, drops, and enemies will be unique to each game.¬†
Dungeons exist as different sub-areas throughout each of the main worlds. In our walkthrough, we saw a dungeon lead both to a vendor who provides new items, and a more typical dungeon in which you explore, fight through waves of enemies, and conclude the area with a mini-boss fight.
The vendor we came across happened to be wearing a mask that was clearly Root in origin. He was speaking in a matter unbefitting of sane people, stammering about a tree speaking as a voice in his head. At this point, Pearl described how this interaction could play out in several ways. For example, it is possible for you to have killed the tree that is speaking to him before entering the dungeon, causing him to be much calmer and more personable; you can also kill the tree after talking to him, which surprises him and calms¬†him down; or you could attack him and take the mask from him. There is also a chance the tree could just not spawn in your randomly generated world, and he could just be a regular vendor from the outset. ‚ÄúA lot of the time it‚Äôs like, ‚ÄėDid you see that big creature that came in and destroyed that building?‚Äô and ‚ÄėYeah, I saw that too,‚Äô but what if you were comparing totally different experiences?‚ÄĚ Pearl says. ‚ÄúWe wanted to make something that‚Äôs fun to play in single-player, fun to play in co-op, but fun to play multiple times.‚ÄĚ¬†
A Bevy Of Bosses
There are two boss types throughout the game, and we fought both. The more common kind are the minibosses; these bosses are found at the end of dungeons throughout the overworlds and are tougher versions of other enemies found in the game. These bosses often throw weaker enemies at you as well as have unique traits to add new elements to the fight. For example, we fought a miniboss called Onslaught with a ‚Äúvicious‚ÄĚ trait, which meant it was harder to stagger. These bosses usually drop a weapon modification or similar resource, used to craft new weapons or add special abilities to each gun.¬†
The other kind of boss is a world boss, which are the major fights throughout the game. There are two in each world, one for each overworld, and they each have a unique design and arena for your shooting pleasure. Upon defeat, the world boss will drop a valuable resource, something the player can use to build a new weapon back at base. However, these drops are where these bosses bring something new to the table; there are two possible endings to these fights, as each one has a hidden objective that will net the player a different resource. Sure, you can blast through the boss the normal way (like we did), or you could find a different way to end the conflict and come out with a rare resource. One boss we fought can be found and talked to before the fight, leading to the fight being skipped entirely and granting the player an item without the hassle of a huge encounter.¬†
Click image thumbnails to view larger version
Familiar Gameplay Elements With Fewer Swords
Our playthrough began at a familiar point to fans of the Dark Souls franchise. While Remnant isn‚Äôt ‚Äúthe Dark Souls of third-person shooters,‚ÄĚ because of its difficulty, it does have plenty of Souls-y elements to it. We began at a checkpoint, a crystal at which we sat to refill our ammo, healing items, and health. These crystals function similarly to the bonfires of the Souls games, as both serve as posts to save and replenish and reset the enemies of the area.
A main mechanic of Remnant‚Äôs combat is the dodge roll, a maneuver that functions based on how much stamina you have left. While you aren‚Äôt getting up close and personal with every enemy since the primary weapons in Remnant are guns over swords, the dodge roll is useful when it comes to finding balance in the enemy waves, and it contains precious invincibility frames. Often a few heavy enemies carrying guns will be paired with an onslaught of weaker, melee-based enemies that force you to move instead of simply standing and shooting. Healing also functions similarly to Estus Flasks, as using the primary healing item slows you down and runs you through a set animation before you can return to combat. This and the dodge roll are similar to the combat present in Dark Souls, but are primarily meant to build upon the adaptability the game is centered around.¬†
In terms of building your character from the ground up, there are no classes. You choose from a handful of presets to set the starting line for your character, but each character can be molded to fit your individual playstyle. You are not locked into a particular style of play from the beginning. In our demo, I play as a ‚Äúscrapper.‚ÄĚ He is built for close quarters, equipped with extra armor, a shotgun, and a big hammer. However, with more time I could¬†upgrade¬†the character to focus more on mid-range combat by changing my stats and using new weapons. Your characters are upgraded through a trait system;¬†points can be gained from completing quests, found in the environment, or from general combat. Traits improve various stats and abilities, but are used mainly to upgrade stamina and health, allowing for a preset character to be altered to fit the player‚Äôs needs.
Other smaller elements are reminiscent of the Souls series, but Remnant is not a Souls rip-off. The random generation, scarcity of ammunition, gunplay, and three-player co-op are enough to set Remnant apart from other games in the Souls format.¬†
The World Of Remnant Is The World Of Chronos
The worlds of Remnant are wonderfully detailed and lush. The infection the Root has spread is causing overgrowth across Earth‚Äôs cities, and the color and detail is impressive. However, one of the most intriguing facts about the world of Remnant is that it shares its world with Chronos, Gunfire‚Äôs 2016 Oculus Rift launch title. Chronos follows a hero sent to cure the world of its infection, which ultimately set the stage for the impending doom of the 1960s and the growth of the Root. The dilapidated skyscrapers, ‚Äė60s aesthetic, and military facilities are the same, but in Remnant, the world has begun to come back to life. Guns are introduced alongside new NPCs and quests, and the world opens for exploration in a way that wasn‚Äôt possible in Chronos.
Pearl doesn‚Äôt describe Remnant as a sequel to Chronos; more a successor. ‚ÄúWe just loved the world so much that we created in Chronos, we thought it could be fun to revisit that and see how the rest of the world lives.‚ÄĚ The player character hails from the same tribe as the main character in Chronos, sent to find the source of the Root after the events of the previous game. While the VR gameplay of Chronos is centered around slow-paced melee combat, the wanderer of Remnant quickly realizes that running through this world with nothing but a sword is a bad plan.
A few enemies from Chronos are also included in Remnant's ensemble, as the evil is the same. However, Remnant travels to new worlds, each with its own enemy variety, hierarchy, and weaknesses. The world and story of Remnant will be familiar to fans of Chronos, but there is a lot of new content present throughout Remnant for those returning players. Long story short, Chronos is not required reading before starting Remnant, but we liked Chronos when we got our hands on it, so you might want to give it a try.
You won‚Äôt have to keep your eye on Remnant: From the Ashes for long. Remnant releases from PC, Xbox One, and PS4 on August 20, but is available four days in advance for those who pre-order. You can checkout some gameplay on New Gameplay Today.
Data articolo: Thu, 18 Jul 2019 08:00:01 CDT
While Ubisoft has already announced the newest Ghost Recon game scheduled to come out later this year, they're still not done adding new things for 2017's Wildlands. Well, now they're done, as this is final update, but it's still surprisingly close to the next game to get an entire new mode for the game. Ubisoft is still poking and prodding the successful Ghost Recon title, though, this time with a new mode called Mercenaries.¬†
You can check out the trailer below.Click here to watch embedded media
The new mode is kind of pseudo-battle royale mode limited to eight players. All the players spawn and are tasked with gathering equipment, finding an extraction point, and eventually extracting themselves, all the while fighting against other players and enemies.
Players who complete at least one match get a "Lone Wolf" costume, which is part of the ongoing few months of challenges leading up to the release of Breakpoint. These challenges will eventually unlock things in the new game using your Ubisoft account if you plan to just leap from one game to the next, all the way up to September 27.
The Mercenaries mode, which I feel like is a pointed reference to an oft-ignored other Tom Clancy game from Ubisoft, releases tomorrow. Ghost Recon Breakpoint releases on PlayStation 4, Xbox One, and PC on October 4.
Data articolo: Wed, 17 Jul 2019 20:10:00 CDT
We got hands-on with Dragon Ball Z: Kakarot at E3 earlier this year and generally seemed into the idea, but the minute-to-minute gameplay could get a little repetitive as you're bopping along as¬†Dragon Ball¬†protagonist Goku through his various adventures. Some different characters might logically be the key to changing that up a little bit, however.
According to Japanese manga magazine¬†V-Jump, Dragon Ball Z: Kakarot will feature some other playable characters than just Goku. Players will be able to get their hands on the Namekian Piccolo, Goku's son Gohan, and Goku's eternal rival Vegeta. Krillin, Tienshinan,¬†Chiaotzu, and Yamcha will all be support characters, which means they'll fight alongside Goku as party members, but they won't be playable.
In addition, there will be an original story that focuses on Gohan's training with Piccolo during the year leading up to the Saiyans' attack on Earth will be fleshed out within the game. I wonder if we'll also get a story covering when Vegeta went Super Saiyan, then?
Dragon Ball Z:¬† Kakarot is scheduled to release in 2020 on PlayStation 4, Xbox One, and PC.
[Source: V-Jump via Gematsu]
Data articolo: Wed, 17 Jul 2019 15:00:00 CDT
Gears 5 recently unveiled its online multiplayer suite, which includes esports-based mode Escalation, King of the Hill, Team Deathmatch, and the rest of the mainstay modes. The new addition Gears 5 brings to the series, however, is Arcade. The mode, which combines the pre-existing Gears of War multiplayer mechanics with conventions from the popular hero-shooter genre, is meant to appeal to players of all skill levels.
In a new video developer The Coalition has shared with us, you can get a rundown of what the new mode is all about. While you can still read all about the mode and my experience with it through our extensive online preview, this tells you the quick hits of what you need to know in video form. You can see the rundown of the mode in the header of this article.
Gears 5 is set to hit Xbox One and PC on September 10. For more, be sure to check out our massive online preview of the game's competitive multiplayer, as well as our preview of the all-new co-op PvE Escape mode.¬†
Data articolo: Wed, 17 Jul 2019 12:00:00 CDT
Get ready to make your October a little more spooky. Today Nintendo revealed that Luigi's Mansion 3 will be hitting Switch on October 31.
Luigi's Mansion 3's release date buffs out a¬†year already packed with¬†Switch exclusives including Fire Emblem: Three Houses,¬†Pok√©mon Sword and Shield, and The Legend Of Zelda: Link's Awakening.
To see¬†Luigi's Mansion 3 in action and get our impressions of what we played at E3¬†head here.
Data articolo: Wed, 17 Jul 2019 08:39:37 CDT
If you're a fan of Darksiders as a series, you may remember getting access to the Abyssal Armor for both War and Death in their respective Darksiders games. For the two previous horsemen, the armor set was the strongest in the game, and was meant for a reward for dedicated players. Oddly, it was missing from Darksiders III despite series tradition, though that has been rectified for owners of the latest DLC.
The Keepers of the Void DLC, which released today, has Fury exploring a repository of items kept by Darksiders' Vulgrim. You can check out the trailer below.Click here to watch embedded media
The Abyssal armor, as mentioned, can also be found within the DLC. It's a little curious that an item that was just in the previous two games is locked behind DLC in this one, but maybe Fury just has to work harder for it. This DLC add-on seems more gameplay-focused than story-oriented, so keep that in mind as you go in.
Darksiders III is available on PlayStation 4, Xbox One, and PC.
Data articolo: Tue, 16 Jul 2019 20:24:42 CDT
A while back, Ubisoft detailed their plan for Assassin's Creed Odyssey's expansion plans in the form of various story arcs and missions. The idea was that the game would get more longevity out of making different arcs rather than one large story expansion, and has had varying degrees of success with it. That all comes to an end today with the final episode of Fate of Atlantis arc, which itself is the last planned and announced expansion for Assassin's Creed Odyssey.
You can check the trailer for the DLC out below.Click here to watch embedded media
Ubisoft has confirmed there won't be a new Assassin's Creed game in 2019, which means that work is already probably going on for an Assassin's Creed in 2020 or the year after. In that sense, it makes sense that the DLC episodes are ending now as production hypothetically ramps up on something else in the near future.
For now, though, you can engage with the final bit of DLC for the game now. Assassin's Creed Odyssey is available on PlayStation 4, Xbox One, and PC.
Data articolo: Tue, 16 Jul 2019 17:30:00 CDT
Blizzard has once again brought back their yearly summer games event for Overwatch, which focuses on both beach time and fun and Lucioball in different measures. This year tends to focus a bit more on the sports side of things, but there's some Torbjorn swimsuit action for everyone in there, too.
Check out the trailer below.Click here to watch embedded media
There will also be exclusive sprays, icons, and skins tied to the weekly events. During certain timeframes, you have to accomplish certain achievements, like say winning nine games between July 16 and July 22 to win an American flag Reaper skin. You can take a look at the events and all the costumes on the event page here.
Overwatch's Summer Games 2019 will run from today, July 16, through August 5 on PlayStation 4, Xbox One, and PC. Don't get left out in the cold and miss the skin you had your eyes on.
Data articolo: Tue, 16 Jul 2019 13:55:00 CDT
Whatever else you may say about Rage 2, being able to take a shotgun into the desert and make short work of hordes of enemies is a pretty fun endeavor. But when you beat the game, there's not a whole lot else to do, and those shotgun fantasies fall by the wayside. Not so, with a new update that adds things like Ironman Mode, Ultra-Nightmare Difficulty, and New Game Plus mode.
The news comes from the Bethesda Rage 2 account, which also lists off a few quality of life updates, but is otherwise somewhat scant on details.
Update 2 is coming July 25 with 3 new ways to play: New Game +, Ironman Mode, and Ultra-Nightmare difficulty.‚ÄĒ RAGE 2 (@rage) July 16, 2019
Plus fixes and quality of life improvements, such as an added flashlight, skippable Ark tutorials, and more! ūüíĖ pic.twitter.com/xQsAOFCb1F
The July 25 update dovetails nicely with the still-undated Rage 2 DLC, titled Rise of the Ghosts, which should come later this year. You can read our review of Rage 2 right here and read Javy Gwaltney's opinion about Rage 2 being at its best when it channels contemporary Bethesda title Dishonored.
Data articolo: Tue, 16 Jul 2019 12:40:00 CDT
Last month we broke down all the new gameplay features coming to NHL 20, including signature shots for superstars, contextual shot animations, and reworked goalie animations/puck pickups. Today EA Sports dropped a trailer showcasing how these innovations differ from last year's game.¬†Click here to watch embedded media
As you can see in the trailer, upon¬†first impression¬†these changes seem to be positive steps forward for the gameplay. But as with every entry, we'll have to get more time on the sticks before we know for sure they fix the problems a lot of players had with dangles, snipes, and saves. We'll have a lot more info to share on the game in the coming weeks.¬†
NHL 20 comes to PlayStation 4 and Xbox One this September. The Play First trial for EA Access members begins September 5. Those who pre-order the Deluxe or Ultimate editions can jump on the ice September 10, and the worldwide launch happens on September 13.¬†
Data articolo: Tue, 16 Jul 2019 11:33:03 CDT
A few days ago, Gearbox and 2K started teasing a "Celebration of Togetherness" event today. While a lot of people assumed this meant an announcement of crossplay, it is not exactly that. In fact, the Celebration of Togetherness isn't an announcement at all. It's a new trailer from Gearbox set to the 1967 song Happy Together by the Turtles.
The CG trailer emphasizes the new vault hunters, as well as cooperating together among them. While it's not the crossplay announcement people expected, that doesn't mean crossplay is off the table. According to Gearbox head Randy Pitchford, they're looking to get it established after launch.
Some folks may be speculating that this thing tomorrow may be about cross play. Tomorrow‚Äôs thing is awesome, but *not* about cross-play. But, Good News: We are committed to supporting cross-play for Borderlands 3 with our partners as soon as practicable after launch. #talklater https://t.co/XtUzrBpySP‚ÄĒ Randy Pitchford (@DuvalMagic) July 15, 2019
Borderlands 3 releases on PlayStation 4, Xbox One, Stadia, and PC on September 13.
Data articolo: Tue, 16 Jul 2019 08:59:00 CDT
EA Sports has a long history of signing exclusivity deals for its sports franchises. The publisher infamously signed an exclusive agreement with the NFL, killing the upstart NFL 2K franchise and securing the professional football domain for Madden. EA's FIFA series has also operated with the same edict, signing exclusive deals to prevent La Liga, Bundesliga, Premier League, and most recently the Champions League¬†from officially appearing in the rival PES soccer game. Now, Konami has signed a big exclusive of its own.¬†
Today the Japanese publisher revealed an exclusive agreement to be the exclusive video game partner to Juventus FC, the storied Italian club with 35 Serie A titles, two Champions League titles, and a Netflix show to its name. The club joins¬†Barcelona FC, Bayern Munchen, and Manchester United¬†as clubs with official license deals with PES. The length of the deal is unknown.
FIFA 20 won't have the Juventus¬†shield and¬†kit in the game, but EA still has the license for all of its players, who will appear across all the game modes. Juventus will be replaced in Serie A by the fictitious Piedmonte Calcio side.
Data articolo: Tue, 16 Jul 2019 08:10:10 CDT